A minimalist, browser-based experiment exploring the form of skulls through digital sculpture. Created using WebGL and code-based design, it offers a blend of interactivity and abstraction— where geometry meets art.
In my spare time as a senior person, I focus on airbrushing — as hobby — an art form I’ve practiced for years on and off with dedication and passion.
This page features a small curated selection of skull-themed artworks, all painted by airbrush hand on 24 × 30 cm canvas. Each variation explores texture, detail, and dark minimalism in its own way.
These are just a glimpse — there's more in the studio waiting to be shared. If you’re curious or inspired, take a deeper look here:
M48 56
— Move to point (x=48, y=56).
This is the starting point of the path.
c0-8-16-8-16-8
— This is a cubic Bézier curve command with relative coordinates (lowercase c
).
It defines the curve for the shoulders/body shape.
s-16 0-16 8
— This continues the smooth cubic curve.
v4
— Vertical line down 4 units.
h32
— Horizontal line right 32 units.
v-4
— Vertical line up 4 units.
z
— Close the path.
So the y
value is in the very first command:
M48 56
— move to x=48, y=56
Changing that to M48 50
means moving the whole shape up by 6 units.
Summary:
The only explicit coordinate with y=56 is in M48 56
.
That y coordinate is what I changed to 50 to raise the shape.